| We now have everything we need 
		to use the skins for the male monster with normal characters in the game. 
		If you will not be using the extracted skins any more then you can use windows 
		to explore to the MaleMonster folder we created and then delete it. If you 
		think you may use the extracted files later then it will not hurt anything 
		to leave them there. If you have worked with skin files before then you 
		may have noticed that we did not place the skn files we extracted into the 
		skins folder. That is because doing so would just duplicate the ones in 
		the game already which is not necessary. If you modified the mesh (*.skn) 
		along the process then this will need to be modified to fit your needs however 
		you probably already know what files to include if you are modifying these 
		files anyway. (This tutorial assumes the *.skn files will not be modified) 
		If you do modify the mesh (*.skn) then you will want to give it a unique 
		name to avoid having it replace the default one the game uses for the Male 
		Monster. (Unless that is what you intend to do) 1: To finish up switch to Normal Outfit in SimEnhancer 3D. 2: Select a character with matching attributes. (Male, Adult, Fit, Lgt 
		skin tone) 3: Then select "B900MAFit_Zombie" for the Current Mesh. It 
		should automatically select the right texture. 4: Now click the Head button. 5: Select "C900MA_Zombie" For the Current Mesh You should see something similar to the following. 
 You can now either save to assign your custom skin set to this character 
		or you can exit without saving and come back later and assign it to a character. 
		(Import, Export, and CMX Builder all work irrelevant of the neighborhood 
		saves and therefore the skins will not be lost if you do not save the neighborhood 
		data when you exit) |