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Putting your *.iff objects into many small far files will
not have a very big impact. In fact it may not have any if you make one
far per object.
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To have the greatest impact you need to put as many *.iff
files as possible into each *.far file. I suggest limiting the size of each
one to the amount you can fit on a CD. (About 650 MB)
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How big can they be? There appears to be a 2 Gig limit in
the game itself. Theoretically it should be 4 Gig.
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To have the most impact you need to place all object iff
files in fars. These will be the ones in your Downloads and/or Gamedata\UserObjects
folders. Just having a couple of object iff files can increase load times
substantially if you are using Windows XP.
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Will placing the objects into far files mean I have to
start over and buy everything again? No, As long as you put the far file
into the Downloads or Gamedata\UserObjects folder it should still work
just like before. The game uses the Object GUID to determine where it
is used in the game.
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Do I need to remove the iff files that I put in fars? Yes,
If they are left then the game will load them instead of the far embedded
object.
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Are all iff files objects? No. There are a lot of game
files that are not. Basically iff files found in Downloads or Gamedata\UserObjects
folder are usually object iff files.
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Can object iff files be anywhere else? Yes, but it is not
common or likely that you will find them elsewhere. There will be other *.iff
files used by the game elsewhere though.
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Find a good storage location that is not in the game path
and create a new directory called SimObjects. (The name is not important
but do not give it the same name as any other far file in the game) This
will be a storage location where you can wok with your iff files to sort
them etc. and will be the parent folder when creating your far file. (Note: TMOG will not recognize objects in this path so you will
need to copy the iff back or clone it from the new far file to work with
it using TMOG)
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Now this part will take a little work. You need to go to
your Downloads and Gamedata\UserObjects folders and move all of your iff
object
files from them over to the new folder. I suggest you maintain the original
folder structure when doing this. (It will not matter if they are in sub
directories or not) Especially if you have your objects
sorted out into separate directories already. Note: There may be other types of
files in these directories. If so then do not move them from the original
location. For instance
there are several far files in different directories under downloads
installed by various expansion packs. You might also find some with an
extension of *.hot or *.hit or several others. If so then leave them
there. They may be needed for some particular object to work properly. Off
hand I think the Sims Plus Arcade Games are like this.
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Once this is done you have a decision to make. You can
either sort your objects by categories and save them to remove extra
garbage from them or just make your far files. Once they are in a far file
you will still be able to categorize them with the SimEnhancer Object
Manager but you will not be able to change the name, description, correct
missing thumbnails, or clean the extra garbage from them left by other
programs (Automatically performed each time an iff is saved with the
SimEnhancer Object Manager). All of these require the length of the file
to change which in turn requires a new far file to be created which is not
practical.
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Now you need to break up the objects into separate
directories if their total size is greater than about 600 MB. (Suggested
size) You can check the size by right clicking the SimObjects directory
(Or Whatever you called it) and choose properties. If it says the total
size is greater than about 600 MB then create a new directory called
SimObjects02. Again the name is not important but do not make it the same
as an existing far file in the game. Then move part of the objects from
the first directory into the new one. Keep doing this by adding
directories and moving objects until all of them are around 600 MB. Note:
This may not be necessary and you can use your own judgment regarding how
you divide things up. Just remember there is a 2 Gig limit for far file
sizes which are directly related to the size of the objects plus enough
for the index.
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Now you should have all of your iff objects removed from
the game path and they should be in one or more directories where you can
manage them. Now open up SimEnhancer Object Manager and click the Folder
to Far button. (Note: there is an option to include path information in
the far file. This add a relative path to each file based on the directory
structure under the SimObjects Folder, I suggest that you do not use this
since it will increase load times)
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Browse to the SimObjects folder and select it. Then click
OK. When the SimEnhancer Object Manager finishes creating the new far file
a message will pop up. Do this for each parent folder you created.
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Now using windows explorer locate the new SimObjects.far
file. (It will be the same name as the folder you selected which may be
different) This will be at the same level as the SimObjects folder. Not
inside it. Put this into your Downloads or Gamedata\UserObjects folder for
the game. If you created more than one then place each one into the game.
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That's it. Run the game and your objects should still be
there but the game should start faster now. If you need to manage your
objects then you can either work with the iff objects and create new far
files each time or you can work directly with the new far files using the
SE Object Manager.